And then the cameras are one of the most frustrating things I have ever worked with. The extremely frustrating things are handling any type of mesh imported in, it goes so slow. I decided to push Vectorworks as much as I could to get the most out of it and understand the limits. Also - most of these engines have free trials - so download some and try them have a few more questions for you that I have been thinking of. GPU rendering on your 2080ti will blow your current rendertimes out of the water. I know Grant is trying out Corona as well. See what Grant says and also talk to Burrows who does a VW to Cinema with Corona workflow similar to mine. Since I switched to Cinema for my workflow - I don't do any cameras, materials or lighting within VW - but that is just me. I know Corona and Redshift have automated conversions for materials - these still need some tweaking, but it gets you close to where you want to be automagically. A lot of them CAN render native materials and lights, but not as well or efficiently as using that engines native systems. All the third party render engines for cinema use their own materials, cameras and lighting systems. Moving to a third party render engine will save you tons of render time right out of the gate. Render time should decrease with Physical a bit, but mostly your time in setting up lighting and doing test renders will decrease dramatically, so this is where you will mostly see the benefits. Technically you could draft plates in C4D, there are plug ins for dimensioning and what not, but it is not meant to do that. That said, I would not/could not draft a show and present draftings to a shop for building by just using C4D. I would even argue that even if you knew nothing about the myriad of options available to you once you send to c4d, just having team render set up in your office or the ability to outsource a batch of renderings to a 3rd party rendering service so you can keep working will speed up your workflow.Įvan's list is a good starting point for how to look for improvements in your renderings once you go to VW- C4D workflow. It is a heavy hitter in the rendering world and will get you better renders every time compared to VW. Cinema and its cousins/brothers out there in the rendering world are used to make movies, motion graphics, product shots. Some users might be happy with the best Renderworks has to offer as well. I think it's great that VW has a rendering portion to it, so we can do greyscale and openGL renderings, and make our drafting look good. Two different programs with two different objectives IMHO. If you look at my website - everything there is build this way. I use VW as a modeler and to generate sheets and elevations from - but I do all the materials, lighting, camera work and rendering in Cinema. Look at for example - with their plugin, you can add any of their materials to a scene with three clicks with all maps in the right place. If you just run vanilla Cinema, your workflow has improved, but when you start to add some plug ins and render engines, things go to apples and oranges very quickly. Yes - it is technically the same render engine, but if you put a Ferrari engine into a Volkswagon, you are still sitting in a VW. Cameras in Cinema are so much easier to use and more physically accurate. Parametric workflow - things like Extrude along path and sweeps are run by splines and generators in Cinema - keeping them as objects you can manipulate and update in real time.Ĭameras - there is no way to even compare the two. Render Speed - it just cooks faster all around.Ĭloner tool - think live, parametric duplicate array Redshift, Octane, Arnold, Unreal - we are rich with render options these days. That said - Corona is CPU based, but still offers a real time preview window to build your scenes with. Once you go to GPU rendering and get real time feedback on lighting and material creation, you cannot go back. I use Corona as my main render engine and use Redshift for all of my volumetrics. I haven't used the built in render engines in Cinema in about 5 years. Object handling - I can rotate millions and millions of polys in Cinema without it even blinking, where the same scene in VW is slow to refresh.Īdd on render engine support. Cinemas material system is miles ahead in ease of use and realism. Materials - I think the material system in VW is clunky and hard to use. Object management - the ability to see the hierarchy of your whole scene and manipulate it via a manager as well as per object in the scene makes the workflow much faster. Just the ability to move and point lights via gimbal alone makes this much faster to light scenes. Lighting - the entire lighting system is miles ahead in Cinema. I have so many thoughts about this, but I will try to keep it top line:
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